How To Make A Trick Run

Having a solid trick run is fundamental to the outcome you get at a competition, but what are the rules around them? And how are they formed?

WHAT IS A TRICK RUN?

During a competition, you will normally have two twenty second intervals to perform your tricks, one going up the lake and one coming down, during this time which will start when you attempt your first trick, either by hitting the wake for air tricks or initiating the surface trick, and end according to individual competition rules, the aim is to score as many points as you can.

A trick run is a list of the tricks in chronological order which you intend to throw down. The tricks, if you land them cannot be repeated and if you are doing a trick on the reverse (from the other wake) then this has to immediately follow the same trick from the other side. During a trick run you are allowed one fall on the first pass, if this happens you will be picked up by the boat and taken to your second pass, if you fail a trick on this pass your run is over.

WHAT TRICKS TO USE AND WHERE TO PUT THEM

The typical trick run, assuming the tricks you are using are performed in the air will consist of eight tricks, four on each pass averaging at 5 seconds each. However, there is a technique to arranging these tricks into the most effective order to optimise the amount of points scored.

Trick runs can be broken down into four sections: Section 1 – safety tricks, Section 2 – advanced tricks, Section 3 – setup tricks and Section 4 – advanced tricks.

SECTION 1 – Safety tricks. These tricks, which are the first two in your trick run are tricks which you are confident at, and rarely fail when attempting them. These are used to test the riding conditions, for example the wake or the water conditions, and will give you a good idea as to what you will need to think about when trying the harder tricks later on.

SECTION 2 – Advanced tricks. These next two tricks are the real high scorers, the reason being that now you have an idea of the conditions and if one of these tricks is failed then you are still able to continue your run. I would recommend putting your most advanced and high scoring tricks in this section.

SECTION 3 – Setup Tricks. If you need more time to initiate your trick, this is the place to put it. As the timer starts when you hit the wake it allows you as much time as you need to prepare, whether it is a wider cut or wrapped handle, take your time and get it right!

SECTION 4 – Advanced tricks. The final two tricks of your trick run, these can have a huge impact on the final placing within a competition and there is no better time to attempt that awesome high-scoring trick that has been eluding you for months. Again if these next tricks are not landed it has the smallest impact on your trick run as it does not prevent you from trying other tricks, so this section is about go big or go home!

So now it’s time for you to write down a trick run and start practicing for your next competition. Good luck and have fun.

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